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Echos or echoes
Echos or echoes












echos or echoes

You have -20 armor.Sadly, the potential of “Echoes” starts to drain before the premiere is even over as it gets goofier and goofier in a way that’s not entertaining but frustrating. ( 10.30.35 seconds.) You attack 33% faster and gain 33% more adrenaline if under the effects of a shout or chant. ( 10.30.35 seconds.) Target ally loses one condition whenever a chant or shout ends on that ally. Renewal: whenever a chant or shout ends on you.Įcho. (15 seconds.) You have + 2.3.3 Health regeneration. Renewal: whenever a chant or shout ends on that ally. (15 seconds.) Target ally has + 2.3.3 Health regeneration. Renewal: every time a chant or shout ends on this ally. ( 3.13.15 seconds.) Target ally gains + 1.3.3 to all attributes. Renewal: every time a chant or shout ends on this ally.Įlite Echo. ( 3.9.11 seconds.) Target ally moves 25% faster. ( 10.30.35 seconds.) Target ally gains 15.63.75 Health the next 5 times a shout or chant ends on that ally. ( 10.30.35 seconds.) Target ally gains 15.63.75 Health whenever a shout or chant ends on that ally. ( 10.30.35 seconds.) Target ally gains 1 Energy whenever a shout or chant ends on that ally. ( 10.30.35 seconds.) Chants and shouts last 50% longer on target ally. Renewal: Whenever a chant or shout ends on that ally. (20 seconds.) Inflicts Burning condition ( 1.3.3 second) if target ally hits a foe with more Health. ( 10.30.35 seconds.) Inflicts Burning condition ( 1.3.3 second) to adjacent foes whenever a chant or shout ends on target ally.

echos or echoes

( 10.30.35 seconds.) Inflicts Burning condition ( 1.6.7 second) to adjacent foes whenever a chant or shout ends on target ally. (20 seconds.) Target ally has + 10.34.40 armor against slashing damage.

echos or echoes

(20 seconds.) Target ally has 5.17.20% chance to block. Renewal: whenever a chant or shout ends on you. Similarly, skills that reduce the recharge time of chants and shouts (such as Serpent's Quickness or Time Ward) must be played around carefully to avoid this issue.Įcho. Enduring Harmony and Vocal was Sogolon) can disrupt Refrains. Anthem of Weariness can be used instead to provide bar compression, but is not instant.Ī chant or shout does not end if it is reapplied before it expires, so skills that increase their duration (i.

  • Allies (includes summons or minions, notably Flesh Golems): "Fall Back!" can be effective but is usually not enough on its own.
  • User only: "Help Me!" or "To the Limit!" (with 8 or less Tactics) can be slightly more interesting than "They're on Fire!" due to their lower cost and alternative effect.
  • has no restrictions on application (unlike skills such as "Never Surrender!").
  • lasts and recharges in 10s (without modifiers), which is less than all Refrain's duration.
  • is a shout (so earshot range with no activation time and can be applied while running),.
  • Team members: "They're on Fire!" is the most practical and reliable skill as it:.
  • If trying to maintain Refrains during and between fights, the following skills are optimal depending on the targets that are affected by the Refrain.
  • Echoes cannot be removed (ending only on expiration or death).
  • Echoes have an energy cost, an activation time, and an aftercast delay.
  • Shouts that cause instant effects, for example "Never Give Up!", will not trigger echoes. appear and disappear from the Effects Monitor).
  • Only chants or shouts with a duration on the user do trigger echoes, since the chant/shout effect must actually end (i.e.
  • Finales have a limited duration and an instant effect triggered when a chant or shout ends on the affected target:.
  • echos or echoes

    Refrains have a continuous effect and renew themselves whenever a chant or shout ends on the affected target.With the exception of Enduring Harmony and Soldier's Fury, echoes belong to one of two families : An echo is a type of Paragon skill that provides a duration-limited benefit to a single non- spirit ally.Īll echoes have effects closely dependent on the use of chants and shouts (with a duration) on the affected target, sometimes having no effect at all without these. Echoes are skills that have an additional effect whenever a Shout takes effect or ends on an ally.














    Echos or echoes